Bounty Side-Bet
Overview
A bounty side-bet is a side-bet that rewards players for eliminating other players.
Bounty side-bets are created from the tournament side-bet panel and edited in the bounty side-bet dialog.
You have five types of bounties at your disposal:
- Public Global Bounty: All players are eligible for reward (public) and the bounty is on everyone (global).
- Public Targeted Bounty: All players are eligible for reward (public), but the bounty is on specific players only (targeted).
- Private Global Bounty: Only players that have opted in are eligible for reward (private) and the bounty is on everyone (global).
- Private Targeted Bounty: Only players that have opted in are eligible for reward (private) and the bounty is on specific players only (targeted).
- Private Bounty Group: Only players that have opted in are eligible for reward (private) and they are reward for knocking each other out (group).
Refer to the side-bet topic for further discussion on public vs. private side-bets.
Attributes
Aside from the standard side-bet attributes (see the side-bet topic), bounty side-bets also have the following attributes:
- Knockout reward: The reward per knockout. Note that this field is automatically calculated for private side-bets based on the number of participants and the number of qualifying knockouts.
- Eliminations to pay: What types of eliminations qualify for this bounty. The options are:
- "First": Use "First" if you don't want to
reward someone for knocking out a player after they've been eliminated
and rebought.
- "Last": Use "Last" if you only want to reward people who knock a player out of a tournament for good.
- "All": Use "All" if you want to reward all eliminations.
- Self-reward: If "self-reward" is true, players will receive a knockout credit if they are a participant in a bounty for which they are a target, and everyone else participating in that bounty fails to knock them out. Examples:
- The winner of a public-global bounty gets a knockout credit for winning the tournament.
- A member of a private bounty group is knocked out by someone other than another member of the group.
- Qualifying knockouts: The number of knockouts that have occured in the tournament that apply to this bounty side-bet.
- Remaining knockouts: The estimated number of additional knockouts that could apply to this bounty side-bet.
- Targets: The players who are targets of this side-bet. For global bounties and group bounties, this list is populated automatically. For targeted bounties, you control who the targets are.
Participants in a bounty side-bet have the following attributes specific to a bounty side-bet:
- Hits: The number of qualifying hits for which the participant is receiving credit
- Self: Any self-reward credit the participant is receiving
Bounty Anomalies and Resolution
Several types of anomalies may occur in your use of bounties. The table below lists them and explains how the application resolves them.
Bounty Type |
Anomaly |
Resolution |
Public Targeted |
The target of the bounty wins the tournament |
If the bounty is set to "self-credit", the target gets the credit for knocking himself out. Otherwise, nobody gets credit for the knockout. |
Private Targeted |
The target of the bounty is also a participant. None of the participants knock him out (either he wins the tournament or somebody else knocks him out).. |
If the bounty is set to "self-credit", the targets gets the credit for knocking himself out. Otherwise, nobody gets credit for the knockout. (and see the next anomaly) |
Private Targeted or Private Group |
None of the participants get credit for knocking out any of the targets. |
The prize pool is split evenly among the participants. |
See also