The console is actually contained in a separate window from the main program, so when it comes to displaying the console, multiple system configurations are supported, including:
A single computer with a single display device
Example: A laptop sitting on the bar next to your poker table.
Run DrNTMv4 on the laptop with the console (displayed on the right) in
the foreground. Most tournament-time operations can also be performed
from the console with hot-keys or pop-up menus, but the application is
still running in another window if you need it.
This is good model for single to multi-table tournaments that are
all in the same room.
A single computer with multiple display devices using
extended desktop
Example: A laptop connected to a projector (or a secondary
monitor, or a casino video system) using extended desktop.
If your computer gives you the ability to extend the desktop to another
display device, you can have the application's main window displayed on
the computer's primary monitor and the console displayed on the other
monitor. The players always see the console while you are performing
administrative tasks.
This is a good model for bars, casinos, large tournaments or home
tournaments...basically anyone that has a secondary display device.
Note on multiple display devices - Dr. Neau's Tournament Manager will only recognize display devices that were connected and powered on before the application was started (this is a Java limitation). If you attempt to drag a console to a secondary display and receive an error, it is most likely the case that you connected/powered on the display after starting the application. Try restarting the application to resolve the issue.
Multiple computers, each with their own display device
Example: A multi-table tournament spread throughout your house
and possibly spilling into the garage game room.
You can use the networking capabilities to designate one machine as "the
server" and the other remote machines as "clients". Clients can be
anywhere, as long as they have a network connection to the server. Note:
No filesharing is required. In fact, the server and clients don't even
need to be the same platform (one could be a Mac, the other a Windows
box and another a Linux box). All information required by the client is
transmitted over the wire using TCP/IP...including audio alerts and
images.
This is a good model for the "distributed home tournament": One
table in the dining room, one in the basement, two in the garage.
Bring a few laptops, hook them up to your home network and you're all
set.