Alert
Overview
An alert is a notification to tournament players displayed on the console.
Each alert specifies the following:
- Active: Whether or not the alert is active. Inactive alerts will not fire.
- Duration: How long the text of the alert will be displayed on the console.
- Audio Clips: The audio clip(s) that will play when the alert fires. If more than one audio clip is specified, a random clip will be selected each time the alert fires.
- Display: Whether or not the alert should display text on the console. Alerts that do not display will only play audio.
- Pause: Whether or not the tournament
clock should pause after the alert fires.
Alerts are defined as part of a console
theme and are managed in the alert
panel.
There are three categories of alerts available to you.
Simple Alerts
These alerts fire when a specific event occurs. They include:
- Betting Level Started
- Break Ended
- Break Started
- Elimination (First Player Out)
- Elimination (In the Money)
- Elimination (On the Bubble)
- Elimiation (Out of the Money)
- Elimination (With a Rebuy)
- In the Money
- Player Added On
- Player Bought In
- Player Rebought
- Timer Started
- Timer Stopped
- Tournament Ended
- Tournament Started
Simple alerts are edited in the simple alert
properties dialog.
Time-based alerts
These alerts fire a specified amount of time before an event will
occur. Time-based have an additional attribute that specifies how long
before the event the alert will fire. Time-based alerts include:
- Time to Start of Play
- Time to End of Play
- Time to Next Betting Level
- Time to Start of Break
- Time to End of Break
Time-based alerts are edited in the time-based alert
properties dialog.
Remaining-player count alerts
These alerts fire after a player is eliminated to let everyone
know how many players are left. Remaining-player alerts have an
additional attribute that specifies how many players need to be left for
the alert to fire.
Remaining-player alerts are edited in the remaining-player
count alert properties dialog.
See also