Tournament Clock Controller
Overview
The tournament clock controller is a toolbar at the top of the active tournament panel that gives you status of and control over the tournament clock.
Layout and Functions
From left to right, the following buttons/fields are on the controller:
- "Start Countdown" button: Starts the countdown to the beginning of the tournament. The following events occur after you click the button:
- You are prompted for the start time of the tournament
(which will default to the time you've set for the tournament)
- The appropriate pre-tournament
segment is activated
- The appropriate amount of time (based on the current time and the start time) is put on the clock
- The timer starts
- A "Timer Started" event is logged to the tournament event log
- A "Timer Started" alert is fired
- "Start Tournament" button: Starts the tournament. The following events occur after you click the button:
- The first play segment is activated
- The clock is set to the duration of the active segment
- A "Tournament Started" event is logged in the tournament event log
- A "Tournament Started" alert is fired
- The timer starts
- A "Timer Started" event is logged to the tournament event log
- A "Timer Started" alert is fired
- "Start Timer" button: Starts the timer from the current position. The following events occur after you click the button:
- The timer resumes from the current position
- A "Timer Started" event is logged to the tournament event log
- A "Timer Started" alert is fired
- "Pause Timer" button: Pauses the timer. The
following events occur after you click the button:
- The timer stops
- A "Timer Stopped" event is logged to the tournament event log
- A "Timer Stopped" alert is fired
- "End Tournament" button: Ends the tournament. The following events occur after you click the button:
- The timer stops, if it is running
- A "Timer Stopped" alert is fired, if applicable
- A "Timer Stopped" event is logged to the tournament event log, if applicable
- A "Tournament Ended" event is logged to the tournament event log
- A "Tournament Ended" event is fired
- The tournament is marked "Complete"
- Active players are moved to the standings (for standard tournaments). If there are multiple active players remaining, they will tie.
- The tournament and league scores are refreshed
- "Active Segment" field: Displays the label of the active segment. Clicking on this field performs the same function as the "Set Segment" button (below).
- "Time in Round" field: Displays the time remaining in the active segment. Clicking on this field performs the same function as the "Set Time" button (below).
- "Set Segment" button: Prompts you to change the active segment and time remaining in that segment. The following events occur:
- You are prompted with a dialog that allows you to select the new level and time remaining. If you cancel, nothing happens. If you hit okay, the steps continue...
- The level is changed to the level you indicated (if different than the current level)
- Appropriate alerts are fired (unless you elected to suppress them in the dialog)
- Approprate "New Level" events are logged to the tournament event log (unless you elected to suppress them in the dialog)
- The remaining time is set to the amount you specified in the dialog
- "Set Time" button: Prompts you to set the time remaining in the active level.
- "Clear Active Segment" button: Clears the active segment so that the schedule has no active segment. The following events occur:
- The timer stops, if it is running
- A "Timer Stopped" alert is fired, if applicable
- A "Timer Stopped" event is logged to the tournament event log, if applicable
- The active segment is cleared
- The timer is set to 0:00
See also