Sit-and-Go Series Structure Management Panel
Overview
The sit-and-go series structure management panel is your
interface for managing the structure of either a sit-and-go series
standard tournament or a sit-and-go series rising-water standard
tournament. It is found within the following panels:
- Sit-and-Go Series Standard Tournament Management Panel
- Sit-and-Go Series Standard Tournament Creation Wizard
- Sit-and-Go Series Rising-Water Standard Tournament Management Panel
- Sit-and-Go Series Rising-Water Standard Tournament Creation Wizard
Assigning Players to Matches Manually
Normally, you will use the wizard to create rounds/matches and
match players against each other. However, you can also drag and drop
players between matches and the bye list.
Dragging and dropping is only supported within a round.
You cannot drag and drop between two different rounds.
Panel Content
The panel is divided up into three main sections:
- Participants: This table lists the
tournament participants. This includes all players that have bought in.
- Matchup Matrix: Detail on how
many times each player has matched up against each other player.
- Structure Configuration:
Overall structure parameters, access to a structure wizard, structure
troubleshooting help and extreme detail on each round and each match in
the structure
Ths panel lists every player who has bought into the tournament.
FOr each player, it displays their ID, first name, last name, status,
score, round in which they were
eliminated and their current finishing position.
This panel displays the number of times each player has matched
up against each other player.
At each intersection in the grid, the number indicates the total
number of completed and planned matchups for those two players.
Each cell is color-coded to provide a quick visual indicator of
where attention is needed for future matchups with green indicating
"good coverage", red indicating "attention needed"
and a rainbow of colors in between the two. Grey cells indicate that one
of the two players for that cell has been eliminated.
The structure configuration panel is the meat of the structure. It contains:
- A setting that specifies the point system used for each match in
the structure (defaulted to "expontential").
- A setting that lets you control preferred bracket display options for the "Match Structure" console component (assuming that component is set to use the preferred setting). This lets you denote which rounds should be displayed on the console (useful if your bracket is too large to display at once).
- A button to initiate the sit-and-go
series wizard which provides various functions to configure your structure.
- A button a add a new (empty) round at the end of the schedule.
- The structure health indicator, which denotes whether or not
their are problems in your structure and provides information on those
problems. If you don't see a green check mark, click the icon to see
what is wrong with your structure.
- Round-by-round detail contained in the round
detail panels.
- A "round width" setting at the bottom of the panel
which allows you to configure the width of each round detail panel (if
you can't easily see all of the information).
- A "unass height" setting at the bottom of the panel
which allows you to configure the height of the unassigned players panel in each round
detail panel.
If this is a rising-water sit-and-go, the following are also displayed:
- A setting that allows you to control the round at which the point threshold begins to rise.
- An "elim height" setting at the bottom of the panel which allows you to configure the height of the elimination panel in each round panel.
The sit-and-go series wizard provides sweeping functionality for creating, modifying or destroying your structure, including:
- Generate a sit-and-go structure - Options are included for number of rounds to generate and the target number of players per match.
- Generate the next round with random matchups - Option is included for number of target players per match.
- Clear all match results, but retain the structure
- Delete all matches
A round detail panel displays information about a round and its
matches.
Information for each match in the round is displayed in a scrollable column of match detail panels.
Note that the width of the round detail panel is configurable at the bottom of the structure panel.
Round Status
The border of the panel indicates the state of the round with
color as follows:
|
Round is Complete |
Round is Incomplete |
Round is Active |
Red |
Green |
Round is Inactive |
Black |
Blue |
Round Header
The round header provides the following
information/functionality:
- The name of the round
- A button to add a new match to the round
- A button to activate the round
- A button to lock or unlock the round (locked rounds cannot be
modified, but their unlocked matches can)
- A button to shift the round to the left in the structure
- A button to shift the round to the right in the structure
- A button to delete the round
- The round health indicator, which denotes whether or not their
are problems in the round and provides information on those problems.
If you don't see a green check mark, click the icon to see what is
wrong with the round.
- The incoming and outgoing point thresholds for the round...used to determine if players advance to the next round.
Unassigned
Ideally, all players participate in a match unless they are eliminated. Active players that are not yet included in a match for a round are listed here.
- "ID": The player's ID
- "First": The player's first name
- "Last": The player's last name
- "In": The incoming point total for that player
Note that the height of the table is configurable at the bottom
of the panel.
Eliminations
If this is a rising-water structure, the eliminations
section will appear and list players that aren't participating in each
round due to being eliminated. The table displays the following columns:
- "ID": The player's ID
- "First": The player's first name
- "Last": The player's last name
- "In": The incoming point total for that player
Note that the height of the table is configurable at the bottom
of the panel.
A match detail panel displays information about a match.
Match Header
The match header provides the following
information/functionality:
- The name of the match
- A button to display how points will be awarded for that match (based on the structure point system and number of players in the match)
- Buttons to move the match up or down in the list of matches
for that round
- A button to lock or unlock the match. Locked matches cannot be
modified.
- The match health indicator, which denotes whether or not their
are problems in the match and provides information on those problems.
If you don't see a green check mark, click the icon to see what is
wrong with the match.
Match Particpant Detail
This section of the match panel provides detail about the participants of the match in a table format. The columns are as follows:
- "Seat": The relative seat number for the player
- "Player": The name of the player
- "In": The player's incoming point total
- "Finish": The player's finishing position in the match
- "Score": The number of points the player received in the match
- "Out": The player's outgoing point total
Match Footer
The match header provides the following
functionality:
- Shift a player's seating up one seat
- Shift a player's seating down one seat
- Eliminate the player from the match
- Undo an elimination
- Shift a player's finishing position up or down (ties are possible)
See also
- Sit-and-Go Series Standard Tournament
- Sit-and-Go Series Standard Tournament Management Panel
- Sit-and-Go Series Standard Tournament Creation Wizard
- Sit-and-Go Series Rising-Water Standard Tournament
- Sit-and-Go Series Rising-Water Standard Tournament Management
Panel
- Sit-and-Go Series Rising-Water Standard Tournament Creation
Wizard