Round-Robin Heads-Up Structure Management Panel
Overview
The round-robin heads-up structure management panel is your
interface for managing the structure of either a round-robin heads-up
standard tournament or a round-robin heads-up fixed-elimination standard
tournament. It is found within the following panels:
Assigning Players to Matches Manually
Normally, you will use the wizard to create rounds/matches and match players against each other. However, you can also drag and drop players between matches, match slots, and the bye list.
Dragging and dropping is only supported within a round. You cannot drag and drop between two different rounds.
Panel Content
The panel is divided up into three main sections:
- Participants: This table lists the
tournament participants. This includes all players that have bought in.
- Matchup Matrix: Detail on how
many times each player has matched up against each other player.
- Structure Configuration:
Overall structure parameters, access to a structure wizard, structure
troubleshooting help and extreme detail on each round and each match in
the structure
Ths panel lists every player who has bought into the tournament. FOr each player, it displays their ID, first name, last name, status, win percentage, wins, losses, ties, byes, round in which they were eliminated and their current finishing position.
This panel displays the number of times each player has matched
up against each other player.
At each intersection in the grid, the number indicates the total
number of completed and planned matchups for those two players.
Each cell is color-coded to provide a quick visual indicator of
where attention is needed for future matchups with green indicating
"good coverage", red indicating "attention needed"
and a rainbow of colors in between the two. Grey cells indicate that one
of the two players for that cell has been eliminated.
The strucutre configuration panel is the meat of the structure. It contains:
- A setting that lets you control preferred bracket display options for the "Match Structure" console component (assuming that component is set to use the preferred setting). This lets you denote which rounds should be displayed on the console (useful if your bracket is too large to display at once).
- A button to initiate the round-robin
heads-up wizard which provides various functions to configure your structure.
- A button a add a new (empty) round at the end of the schedule.
- The structure health indicator, which denotes whether or not their are problems in your structure and provides information on those problems. If you don't see a green check mark, click the icon to see what is wrong with your structure.
- Round-by-round detail contained in round detail panels.
- A "round width" setting at the bottom of the panel which allows you to configure the width of each round detail panel (if you can't easily see all of the information).
- A "bye height" setting at the bottom of the panel which allows you to configure the height of the bye panel in each round detail panel.
If this is a fixed-elimination round-robin, the following are also displayed:
- A setting that allows you to control the maximum number of losses allowed before a player is eliminated.
- An "elim height" setting at the bottom of the panel which allows you to configure the height of the elimination panel in each round panel.
The round-robin heads-up wizard provides sweeping functionality for creating, modifying or destroying your structure, including:
- Generate a complete, fair round-robin structure - Options are included for number of full iterations, rounds per iteration and default number of games per match. This selection ensures that all players have an equal number of byes. This selection is not available for fixed-elimination round-robins.
- Generate the next round, balancing matchup - Options are included for number of rounds to generate and default number of games per match. This selection generates one or more rounds, attempting to balance byes and matchup counts as well as possible.
- Generate the next round using a ladder system (best vs. best) - Option is included to specify the default number of games per match.
- Generate the next round using a seeding system (best vs. worst) - Option is included to specify the default number of games per match.
- Clear all match results, but retain the structure
- Delete all matches
A round detail panel displays information about a round and its
matches.
Information for each match in the round is displayed in a scrollable column of match detail panels.
Note that the width of the round detail panel is configurable at the bottom of the structure panel.
Round Status
The border of the panel indicates the state of the round with
color as follows:
|
Round is Complete |
Round is Incomplete |
Round is Active |
Red |
Green |
Round is Inactive |
Black |
Blue |
Round Header
The round header provides the following
information/functionality:
- The name of the round
- A button to add a new match to the round
- A button to activate the round
- A button to lock or unlock the round (locked rounds cannot be
modified, but their unlocked matches can)
- A button to shift the round to the left in the structure
- A button to shift the round to the right in the structure
- A button to delete the round
- The round health indicator, which denotes whether or not their
are problems in the round and provides information on those problems.
If you don't see a green check mark, click the icon to see what is
wrong with the round.
Byes
Active players that are not yet included in a match for a round
are listed here. The table displays the following columns:
- "ID": The player's ID
- "First": The player's first name
- "Last": The player's last name
- "W": The incoming number of wins for that player
- "L": The incoming number of losses for that player
- "T": The incoming number of ties for that player
- "B": The incoming number of byes for that player
- "Win%": The incoming winning percentage for that player
- "L": Whether or not the player should receive a loss rather than a bye for this round (default is "Bye"). Click the cell to toggle the setting.
Note that the height of the table is configurable at the bottom of the panel.
Eliminations
If this is a fixed-elimination structure, the eliminations
section will appear and list players that aren't participating in each
round due to being eliminated. The table displays the following columns:
- "ID": The player's ID
- "First": The player's first name
- "Last": The player's last name
- "Out": The round in which the player was eliminated
Note that the height of the table is configurable at the bottom
of the panel.
A match detail panel displays information about a match.
Match Header
The match header provides the following information/functionality:
- The name of the match
- A setting for the number of games in the match
- Buttons to move the match up or down in the list of matches for that round
- A button to lock or unlock the match. Locked matches cannot be
modified.
- The match health indicator, which denotes whether or not their
are problems in the match and provides information on those problems.
If you don't see a green check mark, click the icon to see what is
wrong with the match.
Match Particpant Detail
This section of the match panel provides detail about the
participants of the match in a table. The columns are as follows:
- "R": This is the overall result of the match. The
result is calculated from the game results on the right of the table.
- "S": The seedings of the participants in the match
- "Player": The participants in the match. If a
participant slot is empty, the cell indicates which match the player
will come from.
- "W": The incoming number of wins for the player.
- "L": The incoming number of losses for the player.
- "1"...: The result for each game in the match. Click
on a cell in the game result columns to set the result for a match.
Note that matches can have ties if you allow that.
See also