Bracketed Heads-Up Structure Management Panel
Overview
The bracketed heads-up structure management panel is your interface for managing the structure of a bracketed
heads-up standard tournament. It is found within the following panels:
Panel Content
The panel is divided up into three main sections:
- Participants: This table lists the tournament participants. This includes all players that have bought in. From here, you can seed players and view their status, match records and finishing position.
- Matchup Matrix: Detail on how many times each player has matched up against each other player.
- Structure Configuration: Overall structure parameters, access to a structure wizard, structure troubleshooting help and extreme detail on each round and each match in the structure
This panel lists every player who has bought into the tournament. For each player, it displays their seeding, ID, first name, last name, status, wins, losses, round in which they were eliminated and finishing position.
From this panel, you can adjust the seeding used to matchup players when the bracket is created. Note that once the bracket is created, the seedings are locked. Seeding can be adjusted by moving players up/down or simple shuffling the seedings.
This panel displays the number of times each player has matched up against each other player.
At each intersection in the grid, the number indicates the total number of completed and planned matchups for those two players.
Each cell is color-coded to provide a quick visual indicator of where
attention is needed for future matchups with green indicating "good
coverage", red indicating "attention needed" and a
rainbow of colors in between the two. Grey cells indicate that one of the two players for that cell has been eliminated. (The color coding is more for round-robin and sit-and-go tournaments where you potentially have discretion in future matchups...unlike a bracket where the matchups are out of your control once the bracket is generated).
The structure configuration panel is the meat of the structure. It contains:
- A setting that lets you control the preferred bracket display options for the "Match Structure" console component (assuming that component is set to use the preferred setting). This lets you denote which rounds should be displayed on the console (useful if your bracket is too large to display at once).
- A button to initiate the bracketed
heads-up wizard which provides various functions to configure your structure.
- The structure health indicator, which denotes whether or not their are problems in your structure and provides information on those problems. If you don't see a green check mark, click the icon to see what is wrong with your structure.
- Round-by-round detail contained in round
detail panels.
- A "round width" setting at the bottom of the panel, which allows you to configure the width of each round detail panel (if you can't easily see all of the information).
The bracketed heads-up wizard provides sweeping functionality for creating or destroying your structure, including:
- Create a single-elimination heads-up structure - Options are included to specify the default games per match as well as a setting to configure the structure to include enough matches to decide the finishes down to "X" places (for instance, to add a 3rd-place match).
- Create a full double-elimination heads-up structure - Option is included to specify the default games per match.
- Create an abbreviated double-elimination heads-up structure - Option is included to specify the default games per match.
- Clear all match results, but retain the structure
- Delete all matches
A round detail panel displays information about a round and its matches.
Information for each match in the round is displayed in scrollable column of match detail panels.
Note that the width of the round detail panel is configurable at the bottom of the structure panel.
Round Status
The border of the panel indicates the state of the round with
color as follows:
|
Round is Complete |
Round is Incomplete |
Round is Active |
Red |
Green |
Round is Inactive |
Black |
Blue |
Round Header
The round header provides the following information/functionality:
- The name of the round
- A button to activate the round
- A button to lock or unlock the round (locked rounds cannot be modified, but their unlocked matches can)
- The round health indicator, which denotes whether or not their are problems in the round and provides information on those problems. If you don't see a green check mark, click the icon to see what is wrong with the round.
A match detail panel displays information about a match.
Match Header
The match header provides the following information/functionality:
- The name of the match
- A setting for the number of games in the match
- A button to lock or unlock the match. Locked matches cannot be modified.
- The match health indicator, which denotes whether or not their are problems in the match and provides information on those problems. If you don't see a green check mark, click the icon to see what is wrong with the match.
Match Participant Detail
This section of the match panel provides detail about the participants of the match in a table. The columns are as follows:
- "R": This is the overall result of the match. The result is calculated from the game results on the right of the table.
- "S": The seedings of the participants in the match
- "Player": The participants in the match. If a participant slot is empty, the cell indicates which match the player will come from.
- "W": The incoming number of wins for the player.
- "L": The incoming number of losses for the player.
- "1"...: The result for each game in the match. Click on a cell in the game result columns to set the result for a match. Note that matches can have ties if you allow that.
Match Dispositions
The lower part of the match panel explains where the players will go next...which could be another match or could be elimination.
See also