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New Player State
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Rewind
"Miracle Flush"


Joined: 10 Mar 2005
Posts: 113
Location: Columbus, OH

PostPosted: Mon Mar 14, 2005 11:08 am    Post subject: New Player State Reply with quote

Right now the available player states are Expected, Active, and Eliminated. I think a "not-expected" state would be a good addition.

I'm running a home based game which has about 12 different people who show up (normally about 8 a game). I want to keep all of their information in the program, and yet all of them are never expected at each game. It would be easier to prepare a game if there was another status.

Just my 2 cents.
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bigdaddy702
"A Set of Mop Squeezers"


Joined: 01 Mar 2005
Posts: 54
Location: Illinois

PostPosted: Mon Mar 14, 2005 2:55 pm    Post subject: Reply with quote

I'd like to see just the players who have bought it go to the seating list...
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csmith
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Joined: 13 Feb 2005
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Location: Georgetown Ky

PostPosted: Mon Mar 14, 2005 4:12 pm    Post subject: Reply with quote

That surprised me too last tourney nite. I was used to seeing only bought-in players and grabbed them all to seat. Not enough seats for the 50 or so players on the list!

It is easy enought to sort the "bought ins" though it seems to me there could be an internal filter that would not let you seat an inactive player.
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JBWilkins
"Twos full of Threes"


Joined: 13 Feb 2005
Posts: 134
Location: Vegas ...baby....

PostPosted: Mon Mar 14, 2005 7:39 pm    Post subject: Reply with quote

"That surprised me too last tourney nite. I was used to seeing only bought-in players and grabbed them all to seat. Not enough seats for the 50 or so players on the list!"

I believe there was an enhancement had been requested to allow you to seat someone who had not bought in (ie they are late and you know they are coming)....so I believe that's what you ran into...

I personlly like the "Not Expected" idea....and maybe a popup when seating players warning you if you are seating someone not bought in .......
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i8dbear
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Joined: 22 Feb 2005
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PostPosted: Wed Mar 16, 2005 1:46 pm    Post subject: Reply with quote

yeah, jeff added the ability to seat non-bought in players to allow you to 1) pre-seat your tournament and 2) seat players "on their way" but not there yet. i too am starting to rely on a master roster, and so would support a "not expected column," with the added ability to make those so checked invisible.
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Mikee
"Ace High"


Joined: 10 Mar 2005
Posts: 14
Location: Fort Worth, Texas

PostPosted: Wed Mar 16, 2005 2:23 pm    Post subject: me too Reply with quote

I "rely on a master roster, and so would support a "not expected column," with the added ability to make those so checked invisible."

... me too.
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venndia
"Ace High"


Joined: 16 Mar 2005
Posts: 8
Location: Houston, TX

PostPosted: Wed Mar 16, 2005 5:55 pm    Post subject: my two cents Reply with quote

csmith wrote:
That surprised me too last tourney nite. I was used to seeing only bought-in players and grabbed them all to seat. Not enough seats for the 50 or so players on the list!

It is easy enought to sort the "bought ins" though it seems to me there could be an internal filter that would not let you seat an inactive player.


first things first: use the present check box and sort that header to quickly see who is there and who is not.

couple thoughts:
one way I thought was really easy is as follows: At the "seating" screen click the "bought in" header. that will sort into ascend or descending. All your bought in players should be at either the top or bottom of your list. Then click and use the shift key to grab a bunch of players at once.

at the top of the players screen there is a "active" check box. after players have bought in uncheck it. This will pull all the players of the screen and leave on the people not there (a stated called "expected") then just delete the expected players by clicking and using the shift key. If you have a back up of your roster this will be no big deal and you can quickly revert back to the full roster list (just don't overwrite the old file!). now the seating screen will only feature bought in players.

overall and not present feature would be nice, but just from an ease of use point of view. The same ideas are already in the program.
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jalsing
"Cowboys"


Joined: 13 Feb 2005
Posts: 35
Location: Houston, TX

PostPosted: Tue Mar 22, 2005 12:31 pm    Post subject: Reply with quote

I'd also like to have a master list of player which I could select to be 'expected' then from there 'present', etc.

Especially since the TM supports the league points, it only follows to support players which may or may not make every game but you'd like to avoid entering their info every time...
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rastapete
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Joined: 13 Feb 2005
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PostPosted: Thu Apr 07, 2005 11:17 pm    Post subject: Reply with quote

Tossing my hat in the ring in support of this request.
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drneau
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Joined: 13 Feb 2005
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Location: Woodbury, MN

PostPosted: Wed Apr 27, 2005 9:38 pm    Post subject: Reply with quote

Does the new player database capability address all the concerns here?
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JBWilkins
"Twos full of Threes"


Joined: 13 Feb 2005
Posts: 134
Location: Vegas ...baby....

PostPosted: Wed Apr 27, 2005 11:21 pm    Post subject: Reply with quote

I’d say yes with a but…..Yes it does give you a list to pull players from so you don’t have to ‘store’ them in your ‘components’ and import them every time and you no longer have to save the component separately when you add a new player…..but you can’t perform a buy-in from the main console without adding a player from the database to the “players tab”.

My thought is that it would be nice to be able to pull someone from the database on the fly (from the console) plus I just prefer to perform my buy-in’s there instead of from the “players tab” (from the countdown)……I tend to have players that are a little flaky….sometime they say they are coming then don’t show, sometime they show and weren’t expected…….that way I wouldn’t have to switch back to the ‘config panel’ to add a player……
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Rewind
"Miracle Flush"


Joined: 10 Mar 2005
Posts: 113
Location: Columbus, OH

PostPosted: Wed Oct 12, 2005 12:21 pm    Post subject: Reply with quote

Now in the original post:

With the new print features, you can print a sign in sheet. But it will print everyone listed in the tournament regardless of state. If you are not expecting a person and do not want them on the list, you must delete them from your tournament file.

You could re-import them from your player database (but that means you have to remember to save your players to the database).

I still think a "not-expected" state would be a good idea.
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Slick_207
"Cowboys"


Joined: 04 Apr 2005
Posts: 40
Location: Texas

PostPosted: Thu Oct 13, 2005 7:30 pm    Post subject: Reply with quote

drneau wrote:
Does the new player database capability address all the concerns here?


It did for me.. Everyone in the player database is "not expected" - when they show up to buy in, they are added to the tourney.. nice feature..
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Rewind
"Miracle Flush"


Joined: 10 Mar 2005
Posts: 113
Location: Columbus, OH

PostPosted: Fri Oct 14, 2005 12:40 pm    Post subject: Reply with quote

Ahhh. So you are saying do not keep the players in the base tournament, import them into each individual tournament.

I guess it's the diference of a checkbox or a player file. I guess I'm just trying to keep everything in one place.
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drneau
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Joined: 13 Feb 2005
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Location: Woodbury, MN

PostPosted: Fri Oct 14, 2005 1:10 pm    Post subject: Reply with quote

That *was* the intent of the player database.

However, I can still see the value in another state.
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drneau
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PostPosted: Sat Feb 25, 2006 7:43 am    Post subject: Reply with quote

drneau wrote:
That *was* the intent of the player database.

However, I can still see the value in another state.


Okay, I've thought long and hard about this one.

Here is the way it is going to be...

The lifecycle of a player:
Players start in the "XYZ" state.
From the "XYZ" state, you can "Buy-In" and move to the "Active" state.
From the "Active" state, you can "Add-On", "Rebuy" or "Eliminate". "Add-On" and "Rebuy" keep them in the "Active" state, while "Eliminate" moves them to the "Eliminated" state.
From the "Eliminated" state, you can "Rebuy" and move back to the "Active" state.

In any of the three states, each of the following attributes can be set to either "True" or "False":
- Expected
- Present
- Paid-Up
- Paid-Off

The question: What to call the "XYZ" state.

Candidates I've thought of:
- "Inactive"...but I don't like that because an eliminated player is also inactive.
- "Acknowledged"...this is the wife's idea. I don't like it, though. You may want to list them with them having acknowledged.
- "Invited"...?
- "Listed"...?

Let me know what you think and explain your thinking.

The future depends on you!

Thanks.
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MaxPower
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Joined: 13 Feb 2005
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Location: Funky Cold Medina - Ohio

PostPosted: Sat Feb 25, 2006 9:25 am    Post subject: Reply with quote

How about:

"Out"

Max
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drneau
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PostPosted: Sat Feb 25, 2006 9:26 am    Post subject: Reply with quote

MaxPower wrote:
How about:

"Out"

Max



Heh? To me, "out" is the equivalent of "eliminated".
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Slick_207
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Joined: 04 Apr 2005
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PostPosted: Tue Feb 28, 2006 11:56 am    Post subject: Reply with quote

I guess I still don't see the value in this enhancement.. Maybe I will once it's in place. ..
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MaxPower
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PostPosted: Tue Feb 28, 2006 1:11 pm    Post subject: Reply with quote

drneau wrote:
MaxPower wrote:
How about:

"Out"

Max



Heh? To me, "out" is the equivalent of "eliminated".


Eliminated brings visions of Arnold walking around in a leather jacket killing things.

Out just means not in...

Max
I guess...
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