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PC Client/Mac Server

 
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rastapete
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Joined: 13 Feb 2005
Posts: 401
Location: 'Ipsa' this, you pissy little bitch!

PostPosted: Sat Feb 19, 2005 6:35 pm    Post subject: PC Client/Mac Server Reply with quote

I installed the new version to the Powerbook for the first time today. Everything seems to work in standalone ok, but I was trying to serve the Windows machine from the Mac and the connection kept dropping. The log is reproduced below.

There's three attempted connections there - it always seemed to bomb out at the same spot (SeatingChartSummary).

Data problem? X-platform issue? Or something else?

Cheers,
Peter

06:53:03 ConsoleData - PreviousLimitType
06:53:03 ConsoleData - Ante
06:53:03 ConsoleData - RebuyCount
06:53:03 ConsoleData - LimitType
06:53:03 ConsoleData - OccupiedSeatCount
06:53:03 ConsoleData - PreviousSmallBlind
06:53:03 ConsoleData - PrizePool
06:53:03 ConsoleData - AddOnsAvailable
06:53:03 ConsoleData - RebuysAvailable
06:53:03 ConsoleData - ActiveSeatCount
06:53:03 ConsoleData - ActiveTableCount
06:53:03 ConsoleData - ChipConsolidationNote
06:53:03 ConsoleData - PreviousLargeBlind
06:53:04 ConsoleData - BreakConsole
06:53:04 ConsoleData - EndConsole
06:53:04 ConsoleData - AverageChipStack
06:53:04 ConsoleData - NextSmallBlind
06:53:04 ConsoleData - Chips
06:53:04 ConsoleData - SmallBlind
06:53:04 ConsoleData - AddOnCount
06:53:04 ConsoleData - TournamentDescription
06:53:04 ConsoleData - RemainingPlayerCount
06:53:04 ConsoleData - PlayConsole
06:53:04 ConsoleData - BuyInCount
06:53:04 ConsoleData - NextLargeBlind
06:53:04 ConsoleData - PreviousAnte
06:53:04 ConsoleData - NextAnte
06:53:04 ConsoleData - LargeBlind
06:53:04 ConsoleData - ConsoleMode
06:53:04 ConsoleData - OpenSeatCount
06:53:04 ConsoleData - CountdownConsole
06:53:04 ConsoleData - ActiveLevelName
06:53:04 ConsoleData - ActiveChipCount
06:53:04 ConsoleData - HasNextPlaySegment
06:53:04 ConsoleData - HasPreviousPlaySegment
06:53:04 ConsoleData - NextLimitType
06:53:04 ConsoleData - TournamentTitle
06:53:05 ConsoleData - TimeOfDay
06:53:05 ConsoleData - TimerIsRunning
06:53:40 ConsoleData - OpenSeatCount
06:53:40 ConsoleData - ActiveTableCount
06:53:40 ConsoleData - Chips
06:53:40 ConsoleData - OpenSeatCount
06:53:40 ConsoleData - PrizePool
06:53:40 ConsoleData - TournamentDescription
06:53:40 ConsoleData - TournamentTitle
06:53:40 ConsoleData - PayoutStructureSummary
06:53:40 *** Error reading from connection: jneau.poker.tournamentManager.ui.console.SeatingChartSummary$SimpleTable; class invalid for deserialization[Ljava.lang.StackTraceElement;@111d63f
06:58:19 ConsoleData - PreviousLimitType
06:58:19 ConsoleData - Ante
06:58:19 ConsoleData - RebuyCount
06:58:19 ConsoleData - LimitType
06:58:19 ConsoleData - OccupiedSeatCount
06:58:19 ConsoleData - PreviousSmallBlind
06:58:19 ConsoleData - PrizePool
06:58:19 ConsoleData - AddOnsAvailable
06:58:19 ConsoleData - RebuysAvailable
06:58:19 ConsoleData - PayoutStructureSummary
06:58:19 ConsoleData - ActiveSeatCount
06:58:19 ConsoleData - ActiveTableCount
06:58:19 ConsoleData - ChipConsolidationNote
06:58:19 ConsoleData - PreviousLargeBlind
06:58:19 ConsoleData - BreakConsole
06:58:19 ConsoleData - EndConsole
06:58:19 ConsoleData - AverageChipStack
06:58:19 ConsoleData - NextSmallBlind
06:58:19 ConsoleData - Chips
06:58:19 ConsoleData - SmallBlind
06:58:19 ConsoleData - AddOnCount
06:58:19 ConsoleData - TournamentDescription
06:58:19 ConsoleData - RemainingPlayerCount
06:58:23 ConsoleData - PlayConsole
06:58:23 ConsoleData - BuyInCount
06:58:23 ConsoleData - NextLargeBlind
06:58:23 ConsoleData - PreviousAnte
06:58:23 ConsoleData - NextAnte
06:58:23 ConsoleData - LargeBlind
06:58:23 ConsoleData - ConsoleMode
06:58:23 ConsoleData - OpenSeatCount
06:58:23 ConsoleData - CountdownConsole
06:58:23 ConsoleData - ActiveLevelName
06:58:23 ConsoleData - ActiveChipCount
06:58:23 ConsoleData - HasNextPlaySegment
06:58:23 ConsoleData - HasPreviousPlaySegment
06:58:23 ConsoleData - NextLimitType
06:58:23 *** Error reading from connection: jneau.poker.tournamentManager.ui.console.SeatingChartSummary$SimpleTable; class invalid for deserialization[Ljava.lang.StackTraceElement;@ed63a3
06:59:39 ConsoleData - PreviousLimitType
06:59:39 ConsoleData - Ante
06:59:39 ConsoleData - RebuyCount
06:59:39 ConsoleData - LimitType
06:59:39 ConsoleData - OccupiedSeatCount
06:59:39 ConsoleData - PreviousSmallBlind
06:59:39 ConsoleData - PrizePool
06:59:39 ConsoleData - AddOnsAvailable
06:59:39 ConsoleData - RebuysAvailable
06:59:39 ConsoleData - PayoutStructureSummary
06:59:39 ConsoleData - ActiveSeatCount
06:59:39 ConsoleData - ActiveTableCount
06:59:39 ConsoleData - ChipConsolidationNote
06:59:39 ConsoleData - PreviousLargeBlind
06:59:39 ConsoleData - BreakConsole
06:59:39 ConsoleData - EndConsole
06:59:39 ConsoleData - AverageChipStack
06:59:39 ConsoleData - NextSmallBlind
06:59:39 ConsoleData - Chips
06:59:39 ConsoleData - SmallBlind
06:59:39 ConsoleData - AddOnCount
06:59:39 ConsoleData - TournamentDescription
06:59:39 ConsoleData - RemainingPlayerCount
06:59:39 ConsoleData - PlayConsole
06:59:39 ConsoleData - BuyInCount
06:59:39 ConsoleData - NextLargeBlind
06:59:39 ConsoleData - PreviousAnte
06:59:39 ConsoleData - NextAnte
06:59:39 ConsoleData - LargeBlind
06:59:39 ConsoleData - ConsoleMode
06:59:39 ConsoleData - OpenSeatCount
06:59:39 ConsoleData - CountdownConsole
06:59:39 ConsoleData - ActiveLevelName
06:59:39 ConsoleData - ActiveChipCount
06:59:39 ConsoleData - HasNextPlaySegment
06:59:39 ConsoleData - HasPreviousPlaySegment
06:59:39 ConsoleData - NextLimitType
06:59:39 *** Error reading from connection: jneau.poker.tournamentManager.ui.console.SeatingChartSummary$SimpleTable; class invalid for deserialization[Ljava.lang.StackTraceElement;@4c6dcb
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PostPosted: Sat Feb 19, 2005 9:51 pm    Post subject: Reply with quote

This should've been fixed in the version posted on 2/18. It was a problem in the 2/17 version
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rastapete
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Joined: 13 Feb 2005
Posts: 401
Location: 'Ipsa' this, you pissy little bitch!

PostPosted: Sun Feb 20, 2005 1:16 am    Post subject: Reply with quote

Anonymous wrote:
This should've been fixed in the version posted on 2/18. It was a problem in the 2/17 version


Well it was a fresh download to the Mac today - first time v2 has been run on this machine, so there are no older versions on it.
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Sun Feb 20, 2005 1:19 am    Post subject: Reply with quote

Was it a fresh download to BOTH machines? Question
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rastapete
Founding Father
Founding Father


Joined: 13 Feb 2005
Posts: 401
Location: 'Ipsa' this, you pissy little bitch!

PostPosted: Sun Feb 20, 2005 11:06 am    Post subject: Reply with quote

drneau wrote:
Was it a fresh download to BOTH machines? Question


You know, I thought of that late last night after I finished getting my ass handed to me in my home game.

You were right, the Windows client had the previous version. Just tested it and it looks ok.

Next week is the monthly tournament. My plan is to run in Client/Server mode so I can have screens up at two sides of the room, and I can use my Sony Ericsson T-610 to control the program (rebuys, eliminations, etc) from my seat using bluetooth.

It'll also be the first tourney with my new 10-seater racetrack table.

Full report will be posted in the appropriate forum following the event.
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PostPosted: Sun Feb 27, 2005 9:15 am    Post subject: Reply with quote

I just had the exact same issue happen last night with my first trial of the software with fresh downloads yesterday PM. Could not get the client to stay connected - and did not have this issue with an early version. Both PC's were running new version downloaded yesterday...
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PostPosted: Sun Feb 27, 2005 4:48 pm    Post subject: Reply with quote

Anonymous wrote:
I just had the exact same issue happen last night with my first trial of the software with fresh downloads yesterday PM. Could not get the client to stay connected - and did not have this issue with an early version. Both PC's were running new version downloaded yesterday...


Here are the logs I was referring to - can't get it to work today after trying it again...

03:43:32 Building InetAddress object for 192.168.1.104
03:43:33 Attempting connection to server
03:43:33 Connected
03:43:39 Starting listening service
03:43:39 Listening for updates...
03:43:39 Requesting data from server: Refresh All
03:44:32 Closing connection to server
03:46:11 Building InetAddress object for 192.168.1.104
03:46:11 Attempting connection to server
03:46:11 Connected
03:46:16 Starting listening service
03:46:16 Listening for updates...
03:46:16 Requesting data from server: Refresh All
03:46:17 Closing connection to server
03:46:32 Building InetAddress object for 192.168.1.104
03:46:32 Attempting connection to server
03:46:32 Connected
03:46:37 Starting listening service
03:46:37 Listening for updates...
03:46:37 Requesting data from server: Refresh All
03:46:38 Closing connection to server


03:43:40 ConsoleData - PreviousLimitType
03:43:40 ConsoleData - Ante
03:43:40 ConsoleData - RebuyCount
03:43:40 ConsoleData - LimitType
03:43:40 ConsoleData - OccupiedSeatCount
03:43:40 ConsoleData - PreviousSmallBlind
03:43:40 ConsoleData - PrizePool
03:43:40 ConsoleData - AddOnsAvailable
03:43:40 ConsoleData - RebuysAvailable
03:43:40 ConsoleData - ActiveSeatCount
03:43:40 ConsoleData - ActiveTableCount
03:43:40 ConsoleData - ChipConsolidationNote
03:43:40 ConsoleData - PreviousLargeBlind
03:43:41 ConsoleData - BreakConsole
03:43:42 ConsoleData - EndConsole
03:43:42 ConsoleData - AverageChipStack
03:43:42 ConsoleData - NextSmallBlind
03:43:42 ConsoleData - Chips
03:43:42 ConsoleData - SmallBlind
03:43:42 ConsoleData - AddOnCount
03:43:42 ConsoleData - TournamentDescription
03:43:42 ConsoleData - RemainingPlayerCount
03:43:42 ConsoleData - PlayConsole
03:43:42 ConsoleData - BuyInCount
03:43:42 ConsoleData - NextLargeBlind
03:43:42 ConsoleData - PreviousAnte
03:43:42 ConsoleData - NextAnte
03:43:42 ConsoleData - LargeBlind
03:43:42 ConsoleData - ConsoleMode
03:43:42 ConsoleData - OpenSeatCount
03:43:42 ConsoleData - CountdownConsole
03:43:42 ConsoleData - ActiveLevelName
03:43:42 ConsoleData - ActiveChipCount
03:43:42 ConsoleData - HasNextPlaySegment
03:43:42 ConsoleData - HasPreviousPlaySegment
03:43:42 ConsoleData - NextLimitType
03:43:42 ConsoleData - TournamentTitle
03:43:42 ConsoleData - TimeOfDay
03:43:42 ConsoleData - TimerIsRunning
03:44:32 ConsoleData - OpenSeatCount
03:44:32 ConsoleData - ActiveTableCount
03:44:32 *** Error reading from connection: jneau.poker.tournamentManager.domain.Chip; local class incompatible: stream classdesc serialVersionUID = 6244847508803348652, local class serialVersionUID = -1819705979248555705[Ljava.lang.StackTraceElement;@1d5cac4
03:46:16 ConsoleData - PreviousLimitType
03:46:16 ConsoleData - Ante
03:46:16 ConsoleData - RebuyCount
03:46:16 ConsoleData - LimitType
03:46:17 ConsoleData - OccupiedSeatCount
03:46:17 ConsoleData - PreviousSmallBlind
03:46:17 ConsoleData - PrizePool
03:46:17 ConsoleData - AddOnsAvailable
03:46:17 ConsoleData - RebuysAvailable
03:46:17 *** Error reading from connection: jneau.poker.tournamentManager.ui.console.PayoutStructureSummary; local class incompatible: stream classdesc serialVersionUID = -5447608273153629896, local class serialVersionUID = -376641087348103652[Ljava.lang.StackTraceElement;@10e2859
03:46:38 ConsoleData - PreviousLimitType
03:46:38 ConsoleData - Ante
03:46:38 ConsoleData - RebuyCount
03:46:38 ConsoleData - LimitType
03:46:38 ConsoleData - OccupiedSeatCount
03:46:38 ConsoleData - PreviousSmallBlind
03:46:38 ConsoleData - PrizePool
03:46:38 ConsoleData - AddOnsAvailable
03:46:38 ConsoleData - RebuysAvailable
03:46:38 *** Error reading from connection: jneau.poker.tournamentManager.ui.console.PayoutStructureSummary; local class incompatible: stream classdesc serialVersionUID = -5447608273153629896, local class serialVersionUID = -376641087348103652[Ljava.lang.StackTraceElement;@45d652
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Sun Feb 27, 2005 9:20 pm    Post subject: Reply with quote

Careful when you say "I had the exact same problem"... the problem you are describing is not the same.

The "local class incompatable" error that "Guest" is getting is due to the fact that the client and server are different versions. *Both* client and server need to be the latest version. If you look in the "Help->Build Info" section on both client and server and it does say the exact same thing, then they aren't the same version.


"Local class incompatable" means that the server is sending info on a "chip" that doesn't make sense to the client, or in other words, the server has a newer version of the chip class than the client...or in other words the client and server are not the same version.

Also, please send bugs to drneau@drneau.com. I really don't want people to have to rely on reading the bulletin board to fix issues.
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PostPosted: Sun Feb 27, 2005 11:58 pm    Post subject: Reply with quote

drneau wrote:
Careful when you say "I had the exact same problem"... the problem you are describing is not the same.

The "local class incompatable" error that "Guest" is getting is due to the fact that the client and server are different versions. *Both* client and server need to be the latest version. If you look in the "Help->Build Info" section on both client and server and it does say the exact same thing, then they aren't the same version.


"Local class incompatable" means that the server is sending info on a "chip" that doesn't make sense to the client, or in other words, the server has a newer version of the chip class than the client...or in other words the client and server are not the same version.

Also, please send bugs to drneau@drneau.com. I really don't want people to have to rely on reading the bulletin board to fix issues.


My apologies. I thought I had replaced the older version but it was downloaded to another location. Works fine now. (Outside of no sound on the client - but I'll send an e-mail on that)
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PostPosted: Mon Feb 28, 2005 12:00 am    Post subject: Reply with quote

Sounds on client just hasn't been re-implemented yet.

I changed the core data structure in v2, which now allows you to have several audio clips loaded. Just need to write the part that streams them to the client. It's on the list.
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