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Personal Elimination Sounds.
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drneau
Site Admin


Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Mon Nov 14, 2005 9:40 am    Post subject: Reply with quote

clay wrote:
This is my elimination sound. "Kiss my curvy butt GOOD BYE!"
http://nts.umd.edu/~clay/POKER/sounds/curvy.wav

It has gotten to the point that when it plays everyone shoots their head up to see who got busted.

Personally I LOVE the Willy Wonka clip but It just won't work on TM. Something to do with Java i think.

http://nts.umd.edu/~clay/POKER/sounds/willy_wonka_you_lose.wav


The Java audio player needs WAV files to be uncompressed...
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clay
Loser
Loser


Joined: 11 Mar 2005
Posts: 22

PostPosted: Mon Nov 14, 2005 12:41 pm    Post subject: Reply with quote

drneau wrote:
The Java audio player needs WAV files to be uncompressed...


Well who compressed it? I sure didn't. I haven't compressed anything in years! Wink
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Dix
"Royal Flush - No Hat"


Joined: 17 Jun 2005
Posts: 246
Location: W.Poland Maine - USA

PostPosted: Mon Nov 14, 2005 3:48 pm    Post subject: Reply with quote

Quick fix to decompress...

Open the file in Windows "Sound Recorder"

Select "Save As"

At the bottom of the save dialog you'll see a "Format" information line with a "Change" button

Click Change and set to:

Format: PCM
Attributes: Whatever quality level you desire but for TM sounds 12,16, or 22Hz 8-bit mono works fine.

In general, the more extreme high frequency info the clip has the higher sampling rate you want, but it will increase filesize.

Another tip for Windows users...

While the file may have a "WAV" extension it still may be in MP3 format. (Media Player will detect that's it's in MP3 format and play it with the proper codec without telling you that the file extension doesn't match the format)

Right click the file and select "properties". Check the "Details" tab and see if the "format" says PCM or MP3.

These can also be fixed by Windows "Sound Recorder" as above.
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clay
Loser
Loser


Joined: 11 Mar 2005
Posts: 22

PostPosted: Tue Nov 15, 2005 8:55 am    Post subject: Reply with quote

Dix wrote:
Quick fix to decompress...


I would like to pronounce that Dix if my ULTIMATE HERO!
YOU ARE AWESOME!!!!


I've been using Dr. Neau since march of last year and I have ALWAYS wanted to use that sound clip. It sounds silly but the reason I started using TM instead of Tourney Director was for the very simple reason that I could play a sound when someone busts out or re-buys. Then when I heard that Willy Wonka clip I just HAD TO HAVE IT. Well I never got the wonka clip but I just kept trudging along. I didn't worry about it. Of course now I use many of the advanced feateures of TM and really like it and would never use anything else. BUT you have solved my original wish.

Dix you are the MAN!
I hereby proclaim that you have a free entry to my tourney. If you are ever in the Washington DC area near the end of the month let me know.

You get NOTHING! You LOSE. Good DAY sir.


What could be better than that?
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drneau
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Joined: 13 Feb 2005
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Location: Woodbury, MN

PostPosted: Tue Nov 15, 2005 9:13 am    Post subject: Reply with quote

clay wrote:
Dix wrote:
Quick fix to decompress...

What could be better than that?


...the sound I use for a new blind level: http://drneau.com/clips/squeel.wav
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Dix
"Royal Flush - No Hat"


Joined: 17 Jun 2005
Posts: 246
Location: W.Poland Maine - USA

PostPosted: Tue Nov 15, 2005 9:27 am    Post subject: Reply with quote

No problem Clay... You're on... and I may take you up on that next spring/summer.

Likewise... if you're ever in Maine on a Wed/Fri night or Saturday and want to get into a touney or S&Gs let me know. Sundays are a .25/.50 pot limit cash game.

Your problem with the Wonka file is that it was actually in MP3 format. This happens a lot with Windows users.

Someone will have a PCM (AKA: ".wav") file but want to make the file smaller and will use something like dbPowerAmp or MusicMatch Jukebox to change it to the smaller MP3 format... yet will use the exact same filename and extension.

Since most Windows media playing apps will autmatically detect and use the proper codec (for "user friendliness" & such) Windows doesn't care that the file extension doesn't match the format. Hence, the confusion.

And... gee thanks Doc... just what I needed this morning... visions of Ned Beatty in Deliverance... LOL Very Happy
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ElitePoker
"Ace High"


Joined: 08 Sep 2005
Posts: 5
Location: Northern California

PostPosted: Thu Nov 17, 2005 5:57 pm    Post subject: Reply with quote

As a side bar to this idea...

If you can't do the individual sound for each person what about a different sound for when the players that are "in the money" get eliminated. For instance...I've been using the "You get nothing, you lose...good day sir!" sound and when we get to the point of "being in the $" I change that sound to a differnt file because "you get nothing" doesn't sound right. Make sense?
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5thStreetPokerParties.com
Founding Father
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Joined: 28 Mar 2005
Posts: 145
Location: MINNESOTA

PostPosted: Fri Nov 18, 2005 1:26 am    Post subject: Reply with quote

I think I posted this before, but even a unique sound setting for the last elimination would be cool... Applause rather than a elimination sound
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Fri Nov 18, 2005 7:35 am    Post subject: Reply with quote

5thStreetPokerParties.com wrote:
I think I posted this before, but even a unique sound setting for the last elimination would be cool... Applause rather than a elimination sound


Here's the code, let me know what you think...

Code:
if (remainingPlayerCount == 0) {
    if (eliminator.startsWith("Jeremiah")) {
        AudioCollection.getUniqueInstance().play("Fart");
    } else {
        AudioCollection.getUniqueInstance().play("Applause");
    }
} else {
    AudioCollection.getUniqueInstance().play("Elimination");
}

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Ranman
"A Set of Mop Squeezers"


Joined: 31 Aug 2005
Posts: 59

PostPosted: Fri Nov 18, 2005 3:10 pm    Post subject: Reply with quote

yep.. that looks like code alright... Wink
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Altimate_One
"Cowboys"


Joined: 16 Nov 2005
Posts: 27

PostPosted: Mon Nov 21, 2005 1:36 pm    Post subject: am i in the wrong forum? Reply with quote

Is there a forum that people speak english? I did take the C++ course in college and now you guys are saying i was supposed to pay attention?

Just Kidding, I like the customizing of the program just wish i didnt have to lose my but to throw a tourney so i could use TM more.
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Dix
"Royal Flush - No Hat"


Joined: 17 Jun 2005
Posts: 246
Location: W.Poland Maine - USA

PostPosted: Mon Nov 21, 2005 5:51 pm    Post subject: Re: am i in the wrong forum? Reply with quote

Altimate_One wrote:
I did take the C++ course in college and now you guys are saying i was supposed to pay attention?


Only if you were the one who actually was paying for it.

Sleeping on someone else's dime is perfectly acceptable. Very Happy
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i8dbear
Founding Father
Founding Father


Joined: 22 Feb 2005
Posts: 181
Location: Los Angeles

PostPosted: Wed Mar 08, 2006 12:21 am    Post subject: Reply with quote

there was a problem with the WW sound Jeff posted. I have a working version. PM me if you want it.
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ERicJ
"Ace High"


Joined: 02 May 2006
Posts: 15
Location: Houston, TX

PostPosted: Fri May 05, 2006 4:05 pm    Post subject: Reply with quote

drneau wrote:
Here is the way I'd see it working. [...]

In the roster, each player would have a column titled something like "theme song" that would be a dropdown list of all names of all loaded audio clips. [...]

This is a cool idea. If you're going to assign theme songs to players, I think you should play that song when they buy-in too.

drneau wrote:
You'd have the ability to configure the elimination messages to:
- Play standard elimination audio
- Play eliminator theme
- Play eliminatee theme

I like this list of choices:
    - Play random choice from list of standard elimination audio
    - Play eliminator theme
    - Play eliminatee theme
    - Play both eliminator and eliminatee themes
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drneau
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Location: Woodbury, MN

PostPosted: Thu Nov 20, 2008 8:52 pm    Post subject: Reply with quote

This is in v3.
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