Williamhawk "Straight Flush that I Folded"
Joined: 29 Sep 2017 Posts: 197
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Posted: Mon Nov 13, 2017 5:38 am Post subject: Problem With Unity3d And Blender |
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Hii...
I have a 3d cloth and a character made in Humanoid as FBX. I use Kinect and Unity to move character in unity. I want to put the cloth on my FBX character and move it by Kinect sensor in Unity. When I Download An FBX Humanoid Model And Put Kinect Measures in Humanoid Joints Works Properly But When I Make A Humanoid Model With MakeHuman And Dressed Up With Blender And Export As FBX Hand's And Foot's Joints Setting Up Wrongly Like The Image Below.Whereas, I use a character with cloth made in Humanoid into Unity the character move perfectly.
Thanks..!
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video animation company |
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