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SEATING UNBOUGHT PLAYERS

 
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jalsing
"Cowboys"


Joined: 13 Feb 2005
Posts: 35
Location: Houston, TX

PostPosted: Mon Feb 14, 2005 12:42 pm    Post subject: SEATING UNBOUGHT PLAYERS Reply with quote

I'd like to be able to devise my seating arrangement prior to the players buying in. Currently seating is only an option for bought in players. If I could seat them prior, then when they show up and buy in, I could say "thank you sir/madam, your at table 2 seat 2.." etc.
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drneau
Site Admin


Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Mon Feb 14, 2005 3:41 pm    Post subject: Added to enhancement list Reply with quote

I agree this is a good idea.

Technically not that big a deal to implement.

What I need to worry about is the logic behind the scenes. There's a few places where I assume you need to be active to be sitting at a table. I'd just need to work through those.

Here's what I'm thinking:
- All players are "unseated" unless they are sitting at a table or eliminated.
- The "unseated players" table needs another column for the player's state (expected or active)
- The "unseated players" needs two more buttons/menu items: "select all expected" and "select all active"
- The "expected players" table needs two more columns: "Table" and "Seat".
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PostPosted: Tue Feb 15, 2005 6:56 am    Post subject: Reply with quote

Here Here.

Can't you just add a seating assignment generator(so 2 seperate seat generators) to unbought players and have it copy seating positions over on buyin.
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MaxPower
Founding Father
Founding Father


Joined: 13 Feb 2005
Posts: 390
Location: Funky Cold Medina - Ohio

PostPosted: Tue Feb 15, 2005 7:48 pm    Post subject: Reply with quote

Not to discourage creativity, but what if the player that hasn't bought in is seated, but never arrives? Would that throw your seatting out of whack?
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