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Avg Chip Stack

 
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Addicted
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PostPosted: Sat Apr 04, 2009 4:03 pm    Post subject: Avg Chip Stack Reply with quote

The Avg Chip Stack component is returning total chips in play as opposed to the average stack per player.
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drneau
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PostPosted: Sat Apr 04, 2009 8:02 pm    Post subject: Reply with quote

You sure? I'm using it in a tourney right now and it is working fine.

Anyone else see the problem?
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PostPosted: Mon Apr 06, 2009 12:50 pm    Post subject: Reply with quote

The error may have been on my end as I cannot seem to re-create the problem now.

Nonetheless, here's what happened: I had 16 players in a T1000 tourney. I was using the LDPS theme that I downloaded from the console theme library (very cool theme by the way). I selected all players from the roster and bought them all in at once. The console displayed 16,000 in the AVG Stack window, and I couldn't figure out how to fix it.

I then shut down and restarted and the app. When I opened the tourney and console, it still showed 16,000 as the AVG stack. I then moved the player status backwards for all players (i.e. removed their buy-ins) before buying each player in individually. Suddenly, the program displayed 1,000 as the AVG chip stack and everything was fine.

I cannot re-create the problem now. So maybe I just did something stupid. I'll let you know if it pops back up again.
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drneau
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PostPosted: Tue Apr 07, 2009 9:11 pm    Post subject: Reply with quote

I've tried a lot and can't reproduce...but I'll keep this here for a while in case anyone else runs into it.
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i8dbear
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PostPosted: Wed Apr 08, 2009 5:13 pm    Post subject: Reply with quote

we've had the same issue the last 2 tourneys. can't remember if it was returning total chips or just the wrong amount, but it was egregiously incorrect. i am basically using the core console designs.
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drneau
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PostPosted: Wed Apr 08, 2009 5:23 pm    Post subject: Reply with quote

Well, I'm sure it'll be an easy fix...if I can get a reproducable test case.
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csmith
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PostPosted: Sun Apr 19, 2009 9:12 pm    Post subject: Reply with quote

I noticed in my tourney last night that the AVG Chip Stack was acting weird as well. We had 16 people buy-in for T5000. After some had busted out I noticed that the AVG Chip Stack was reporting something like $6452.29. ???
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drneau
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PostPosted: Mon Apr 20, 2009 8:19 am    Post subject: Reply with quote

csmith wrote:
I noticed in my tourney last night that the AVG Chip Stack was acting weird as well. We had 16 people buy-in for T5000. After some had busted out I noticed that the AVG Chip Stack was reporting something like $6452.29. ???


You sure it wasn't 6,153.85 or 6,666.67?
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csmith
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PostPosted: Mon Apr 20, 2009 8:28 am    Post subject: Reply with quote

Could have been, I was busy navigating the donkey minefield that was my game that night and just looked up and wondered what the johnny was going on.....
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drneau
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PostPosted: Mon Apr 20, 2009 8:46 am    Post subject: Reply with quote

Well, keep in mind that "average chip stack" is "total chips in play" / "remaining player count".

If 16 people buy in for T5000, the total in play is T80000.
With 16 left, the average is T5000
With 15 left, the average is T5333
With 14 left, the average is T5714
etc.

That's what's supposed to happen...
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csmith
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PostPosted: Mon Apr 20, 2009 8:59 am    Post subject: Reply with quote

Sure, that exactly what I would expect. Just surprised that the number included the change. Is there a rounding parameter that I missed somewhere?
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drneau
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PostPosted: Tue Apr 21, 2009 7:30 pm    Post subject: Reply with quote

Note: You have the ability with that component to control the display of the fractions.

For the next release, the core consoles will not show fractions for average stack.
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drneau
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PostPosted: Wed Apr 22, 2009 10:09 am    Post subject: Reply with quote

Forgot to post this last night.

I figured this out right after pushing out 3.0.7. The average stack issue is fixed for 3.0.8.

Here's what's happening:

When you initially load a tournament, the console data was getting set so that the average stack reflected the total chips in play. Any operations (eliminations/chip purchases) you took after that should've resulted in the correct stack being displayed.

So, you would've seen this if:
- You set up your tournament in advance and bought all the players in, then restarted the app (and reloaded your tournament) right before you started playing.
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