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Variable Chip Distribution

 
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MissileMan
"Miracle Flush"


Joined: 26 Nov 2007
Posts: 107

PostPosted: Thu Dec 18, 2008 4:55 pm    Post subject: Variable Chip Distribution Reply with quote

Is there any way to force variable chip counts for buy-in?

I run several tournaments a year that require that players get varying quantities of chip and (since you have previously told me that having TM do the calculation isn't likely to happen) I would like to hand enter the starting chip stacks.
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Thu Dec 18, 2008 5:07 pm    Post subject: Reply with quote

Not yet. That's on the list.

What you CAN do now is have different buy-in types with different stacks associated with each one. Not sure how many different starting stacks you'll need.
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MissileMan
"Miracle Flush"


Joined: 26 Nov 2007
Posts: 107

PostPosted: Thu Dec 18, 2008 5:15 pm    Post subject: Reply with quote

drneau wrote:
Not yet. That's on the list.

What you CAN do now is have different buy-in types with different stacks associated with each one. Not sure how many different starting stacks you'll need.


Currently (for this Saturday) I need 23... now if I could name the different buy-ins, that wouldn't be too bad...
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drneau
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Joined: 13 Feb 2005
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Location: Woodbury, MN

PostPosted: Thu Dec 18, 2008 5:52 pm    Post subject: Reply with quote

MissileMan wrote:
drneau wrote:
Not yet. That's on the list.

What you CAN do now is have different buy-in types with different stacks associated with each one. Not sure how many different starting stacks you'll need.


Currently (for this Saturday) I need 23... now if I could name the different buy-ins, that wouldn't be too bad...


That's on the list too.

You could just change the buy-in to the average.
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drneau
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PostPosted: Sun Jan 11, 2009 9:20 pm    Post subject: Reply with quote

This is in beta 4.2.
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