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silentjoker "A Set of Mop Squeezers"
Joined: 29 Aug 2008 Posts: 59 Location: Boardman Ohio
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Posted: Wed Dec 17, 2008 8:42 pm Post subject: |
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Thoughts:
- When you have a group of people buyin it has to display each name in its own anouncment. When we have a group of 10 people buyin at the same time it takes time to display these name. Is there a way to have it combine like in previous versions. ex: Chuck, tom, bill, jill all bought in. Same thing with eliminations and other messages it displays them single and not in a group.
Error: Switching to (window with decor) in the menu created this error:
This is repeatable it does it every time i choose the optoin!
Code: |
java.lang.IllegalStateException: Buffers have not been created
at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at com.drneau.tournamentManager.d.d.b.dispatchEvent(b.java)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.Dialog$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at com.drneau.tournamentManager.d.d.ab.<init>(ab.java)
at com.drneau.tournamentManager.d.d.ab.a(ab.java)
at com.drneau.tournamentManager.d.d.b.a(b.java)
at com.drneau.tournamentManager.d.d.b.dispatchEvent(b.java)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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- Is there a way to skip levels within the tournament I have not found it yet and sometimes if all players agree we skip breaks to save time toward the end of the tourny.
- [BUG] There is no payouts displayed on the main screen during the tournament.
- [BUG] When player is eliminated and rebuys it doesnt display the rebuy anouncment.
- [BUG maybe] When 1 player is left and final player is elim. in other versions it says only 1 player is left end tournament yes no? It does not do this currently.
- [BUG] Knockoutlog window has no centering on the names of the eliminators.
=----------------------------------------------------
Finished and havent noticed anything else yet.
- [Add] I think you plan on adding this but if you have a tab under league that would give info about cashflow/revenue etc so that you can see how much so far the league has brought in and how much it has paid for prizes etc.
- Also i have not found yet how to add our lucky hand jackbot prize. Its where every player is eligble and the money comes from our league funds. So at buyin everyone pays say 20$ 2$ goes towards food, 2$ toward league funds and 1$ toward hand rank prize. So i was going to initially set it up to put that 1$ into the league and have the league pay the prize in the amount of however many players paid into it. But if no one wins this hand prize in game 1 it adds onto game 2 prize pool.
Thats alot of info to go over let me know if you neeed any help or questions. Sorry to add more into your busy day.
~ Joker |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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Posted: Wed Dec 17, 2008 9:19 pm Post subject: |
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I appreciate the feedback...but please one topic per thread. It'll make it much easier to keep track. _________________ --
Dr. Neau (not a real doctor)
http://drneau.com
http://home.comcast.net/~jneau |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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