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Bug Report - Chip Distribution Planner

 
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Java2Junkie
"Twos full of Threes"


Joined: 14 May 2005
Posts: 134
Location: Waltham, MA

PostPosted: Thu Jun 05, 2008 11:13 am    Post subject: Bug Report - Chip Distribution Planner Reply with quote

I was playing around with the planner and one of my settings generated a negative quantity

Target values were 46 buyins / 5000 value / 20 quantity.

My chip case contains
325 T25
200 T100
225 T500
100 T1,000
100 T5,000
50 T10,000
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drneau
Site Admin


Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Thu Jun 05, 2008 1:31 pm    Post subject: Re: Bug Report - Chip Distribution Planner Reply with quote

Java2Junkie wrote:
I was playing around with the planner and one of my settings generated a negative quantity

Target values were 46 buyins / 5000 value / 20 quantity.

My chip case contains
325 T25
200 T100
225 T500
100 T1,000
100 T5,000
50 T10,000


Well, you know why...

The only way you can do this distribution is to give each player 1 T5,000 chip.

Do you have a way to distribute it otherwise?
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Java2Junkie
"Twos full of Threes"


Joined: 14 May 2005
Posts: 134
Location: Waltham, MA

PostPosted: Thu Jun 05, 2008 1:42 pm    Post subject: Reply with quote

I would have thought a message would be displayed saying I don't know what I'm doing. Smile
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drneau
Site Admin


Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Thu Jun 05, 2008 2:45 pm    Post subject: Reply with quote

Well, I see two improvements from this.

1. If unable to create a distribution, then pop up a note.
2. It still should come up with the 1 T5,000 per player...worst case.
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