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weedydeed "Cowboys"
Joined: 03 May 2006 Posts: 26 Location: Milwaukee, WI
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Posted: Tue Jan 13, 2009 4:45 pm Post subject: Audio Alerts - Tournament Starting |
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When starting a tournament, the new betting level audio alert plays before the tournament starting audio alert?
Is there a hierarchy for which audio alerts play before other alerts? |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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Posted: Tue Jan 13, 2009 5:37 pm Post subject: Re: Audio Alerts - Tournament Starting |
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weedydeed wrote: | When starting a tournament, the new betting level audio alert plays before the tournament starting audio alert?
Is there a hierarchy for which audio alerts play before other alerts? |
I'll check that out. Ideally, only the tournament start will play in that situation. _________________ --
Dr. Neau (not a real doctor)
http://drneau.com
http://home.comcast.net/~jneau |
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MissileMan "Miracle Flush"
Joined: 26 Nov 2007 Posts: 107
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Posted: Tue Jan 13, 2009 5:38 pm Post subject: Re: Audio Alerts - Tournament Starting |
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weedydeed wrote: | Is there a hierarchy for which audio alerts play before other alerts? |
Ditto that... I noticed this last night! |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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weedydeed "Cowboys"
Joined: 03 May 2006 Posts: 26 Location: Milwaukee, WI
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Posted: Tue Jan 20, 2009 5:14 pm Post subject: |
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Thanks for the help, but I believe that this issue is still showing up.
It may have helped if I described my problem a bit further, when the timer switches from Pre level 1 to play level one, the tournament starting audio alert doesn't play. Using the latest beta, The only alert that is playing is the new blind level alert.
FYI: The tournament starting audio alert( and only this alert) plays when using the tournament start function, but not when the timer switches from Pre 1 to level 1. |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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Posted: Tue Jan 20, 2009 5:17 pm Post subject: |
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Well, that's actually the way it's working intentionally right now.
The "Tournament Started" alert only fires as a result of you invoking the "Start Tournament" function.
So, you don't pause at the end of your pre level? _________________ --
Dr. Neau (not a real doctor)
http://drneau.com
http://home.comcast.net/~jneau |
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weedydeed "Cowboys"
Joined: 03 May 2006 Posts: 26 Location: Milwaukee, WI
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Posted: Tue Jan 20, 2009 5:32 pm Post subject: |
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Nope, no pause at the end of the pre level 1. We are usually all seated and ready to go, so it's kinda nice not to have to explicitly tell the tournament to start.
Why the change from V2? |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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Posted: Tue Jan 20, 2009 5:49 pm Post subject: |
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weedydeed wrote: | Nope, no pause at the end of the pre level 1. We are usually all seated and ready to go, so it's kinda nice not to have to explicitly tell the tournament to start.
Why the change from V2? |
V2 is old news, man
I'll take a look at the code. I actually think it'll be an easy change. _________________ --
Dr. Neau (not a real doctor)
http://drneau.com
http://home.comcast.net/~jneau |
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weedydeed "Cowboys"
Joined: 03 May 2006 Posts: 26 Location: Milwaukee, WI
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Posted: Tue Jan 20, 2009 5:53 pm Post subject: |
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I meant to say, this issue doesn't appear in V2.
Thanks for the help. |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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Posted: Tue Jan 20, 2009 7:24 pm Post subject: |
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On another note, v2 also wouldn't let you start a tournament that had already been started. v3 does away with that stupid restriction. _________________ --
Dr. Neau (not a real doctor)
http://drneau.com
http://home.comcast.net/~jneau |
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drneau Site Admin
Joined: 13 Feb 2005 Posts: 2385 Location: Woodbury, MN
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