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Different Alert for each Level

 
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benmajor
"Ace High"


Joined: 28 May 2007
Posts: 6
Location: Boston, UK

PostPosted: Mon Jun 04, 2007 9:29 am    Post subject: Different Alert for each Level Reply with quote

I'm not sure whether or not this topic has been discussed in the past, and if it has I apologise.

For my home games, I use a spoken announcement to announce all of the tournament actions, for example blind increases etc. I use a generic one for the blind increase. It would be most useful indeed to set up Dr. Neau's software in a way that I am able to add a different sound to each blind level, so I could use, for example, "The Blinds have now increased to $xxx and $xxx".

Just a thought, and thanks for the great software,
Ben
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Calendyr
"Miracle Flush"


Joined: 17 Aug 2006
Posts: 121
Location: Montreal

PostPosted: Sun Jun 24, 2007 4:29 am    Post subject: Reply with quote

I had suggested that a while back. I don't know if it has been implemented since I stopped using TM for a while now. I am about to register it again and I am really interested in this as well.

I run a poker club with tournamenents ranging from 30 to 80 people per night. I also announce verbally the new blind level, breaks, etc. If it was possible to replace the generic sound for blind increase by a mp3 or wave file for each individual level, I could pre-record it and let TM announce it for me. Every little details counts Wink

If this becomes available, I will most likelly use some sort of voice synthessis software to record the announcements so it sounds even more professional.
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Sun Jun 24, 2007 7:07 am    Post subject: Reply with quote

I'm considering how to do this one.
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benmajor
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Joined: 28 May 2007
Posts: 6
Location: Boston, UK

PostPosted: Sun Jul 01, 2007 7:33 am    Post subject: Reply with quote

Great news Doc, looking forward to seeing it a feature hopefully Very Happy
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Sun Jul 01, 2007 10:58 am    Post subject: Reply with quote

benmajor wrote:
Great news Doc, looking forward to seeing it a feature hopefully Very Happy


The tough part for me is doing it in a way that keeps the components modular and handling all the "what if" scenarios.

What you're asking is somewhat similar to how I've let you specify a console layout per level. But I did that in a way that doesn't tie the blind schedule to a layout or a layout name...instead, on the blind level you specify a "layout index" and then associate a layout to an index in your console theme. For my last HORSE tournament, I set the Hold'em layout to C1, Omaha to C2, etc. then for a Hold'em round I told the schedule to use "C1".

I'd probably go with the same alias mechanism for audios, but I'd have to have a lot more audio aliases for your situation, I assume.
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Rewind
"Miracle Flush"


Joined: 10 Mar 2005
Posts: 113
Location: Columbus, OH

PostPosted: Wed Jul 25, 2007 5:26 am    Post subject: Reply with quote

Why not just add some text to speach and have the system generate the sounds on the fly?

Wait, I think I just overshot that suggestion by quite a bit.

Just make the sound very loud so people are forced to look at the screen to see what the heck is going on.
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AO
"Ace High"


Joined: 04 Apr 2006
Posts: 11

PostPosted: Sun Jul 29, 2007 1:55 pm    Post subject: Reply with quote

I was going to suggest text-to-speech also...the Microsoft Speech SDK does a pretty good job, and it is even better when you throw in AT&T voices. I have this for my Home Automation (http://www.misterhouse.net) program to make announcements.[/url]
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drneau
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PostPosted: Thu Nov 20, 2008 8:18 pm    Post subject: Reply with quote

Added to enhancement list for v3.
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