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Row/Column weights on console?

 
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drneau
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PostPosted: Mon Dec 17, 2007 9:48 pm    Post subject: Row/Column weights on console? Reply with quote

Anyone interested in being able to set the relative heights and widths of the rows/columns on the console.

Right now, all rows are the same height and all columns are the same width.
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MissileMan
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PostPosted: Mon Dec 17, 2007 10:01 pm    Post subject: Reply with quote

I could see this being usefull... Would this also give us the ability to use more columns and/or rows?

Would it delay V3 release?
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csmith
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PostPosted: Mon Dec 17, 2007 11:06 pm    Post subject: Adjustable Rows/Cols Reply with quote

I think it would be handy
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Calendyr
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PostPosted: Tue Dec 18, 2007 12:47 am    Post subject: Reply with quote

In version 2 I added more of each so that the grid would give me more flexibility in what I could do. So if you used the same template for version 3 you can already do it that way.
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ledge
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Joined: 06 Sep 2005
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PostPosted: Tue Dec 18, 2007 10:11 am    Post subject: Reply with quote

I would be interested. Like Calendyr, I too have manipulated the grid to suit my needs.

Just my 2 cents.
Wink
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drneau
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PostPosted: Wed Dec 19, 2007 4:45 pm    Post subject: Reply with quote

MissileMan wrote:
Would it delay V3 release?


Not much...



I'm focusing on vastly improving the performance and usability of the console designer anyhow, so this was a good time to fit it in. Not that hard, really.

10 kudo points to anyone who can notice something else special I'm implementing for the designer.
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drneau
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PostPosted: Wed Dec 19, 2007 5:10 pm    Post subject: Reply with quote

I'll elaborate a bit on "Vast Improvement".

In v2, while designing, every time you did one of these:
- Added/removed a row/column
- Moved a component
- Resized a component
The entire grid of components was wiped clean and the components were added back in the right positions.

I think some of you ran into performance issues while designing due to this.

Looking at implementing the row/column weights made me realize I was doing something really stupid, so now I just update some properties of the grid and tell it to repaint itself. Much much much much smoother.

OK, and I'll let the cat out of the bag on the other improvement.

Remember when you couldn't move a component because it was landlocked...then you had to go to the properties.

In v3, you can simply move components over one another for layout design purposes. So, you have a component on the left and need to move it to the right, but the timer is in the way...just move it right over and through the timer.

This doesn't *yet* mean that you can have components overlap in a pretty way...because I haven't get figured out how to specify what order the components are layered...I'll look into that in the future (what I mean by this...what if you could have an image component occupy four cells and then display four different transparent components over the top of it....we're nearing a day where that's possible)

Also, components can no longer have a "0" value for height or width. And when you add a component, it automatically drops into 0,0 with dimensions 1,1 (rather than in v2, when a new component would be invisible by default).

Getting easier, more robust and more flexible!
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drneau
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PostPosted: Wed Dec 19, 2007 5:43 pm    Post subject: Reply with quote

Whoops. I just discovered how to let you specify component layering.

Bwah ha ha ha ha ha.
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Calendyr
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PostPosted: Wed Dec 19, 2007 9:09 pm    Post subject: Reply with quote

That's great. Having a background image with components that are transparent and semi-transparent would be great. I can't remember which tournament software I tried that allowed you to do this, but I loved it.

The ability to move components through each other will be very useful. Was a bit of a pain to move stuff before. Great modification.

For the console, what I think is missing is:

Average M (average chip stack divided by the cost of one complete orbit) this cannot be calculated correctly without knowing the number of players at the table if you are using antes, but it can be approximated or it could be done simply by not taking antes into account.
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Addicted
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Joined: 08 Jan 2006
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PostPosted: Wed Dec 19, 2007 9:51 pm    Post subject: Reply with quote

Looks great! Can't wait for the release!
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drneau
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PostPosted: Wed Dec 19, 2007 9:58 pm    Post subject: Reply with quote



Whoop whoop.
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Calendyr
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PostPosted: Thu Dec 20, 2007 11:22 am    Post subject: Reply with quote

Will we be able to put a semi-transparent box around the text? Otherwise it may make reading difficult in certain areas of the picture.
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drneau
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PostPosted: Thu Dec 20, 2007 4:11 pm    Post subject: Reply with quote

Calendyr wrote:
Will we be able to put a semi-transparent box around the text? Otherwise it may make reading difficult in certain areas of the picture.


Already there, my friend.
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Calendyr
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PostPosted: Fri Dec 21, 2007 12:46 am    Post subject: Reply with quote

Excellent! Can't wait to try V3...

The hard part will be to wait a month or two before starting to use it. Can't afford the software crashing in the middle of a 60 people tournament. So I will let people try it out and point out bugs before I switch... that will be torture Wink
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