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10/25/2005 release available

 
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drneau
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Joined: 13 Feb 2005
Posts: 2385
Location: Woodbury, MN

PostPosted: Tue Oct 25, 2005 8:43 pm    Post subject: 10/25/2005 release available Reply with quote

Get it at drneau.com...

Added the ability to paint a "shadow" on most text components.  You can specify the shadow color and position.

Created a "league standings" horizontal marquee component.

Created a "league standings" vertical marquee component.

Created a "horizontal marquee" component that lets you scroll any text of your choosing. The text can be specified directly by the component.  Alternatively, the text can be pulled from configurable text fields that are attributes of the tournament (on the new tournament console settings panel) or the console set (in the console parameter pane of the main Consoles panel). What does this mean to you??? This means that the text in the marquee can be static (always the same), dynamic based on the tournament, or dynamic based on the loaded consoles. This also means that you can set a text value in one place and have marquees from different consoles easily use the same text.

Consolidated the two different "horizontal payout" components into one component that lets you choose 3 different scrolling styles: "continuous", "rate/character" and "rate/element". Note that "continuous" and "rate/element" cover the two old horizontal scroll payout components.

The horizontal scroll components how adhere to the margins you set and will display borders.  They also have vertical text justification.

Modified all components so that a vertical alignment of "center" is centered between the margins rather than the cell boundaries.

Modified all components so that a horizontal alignment of "center" is centered between the margins rather than the cell boundaries.

Fixed an issue with the display of non-integer chip values.

Consoles are now animated in the preview panel and the design panel.

Created a "table balance" wizard. You can now balance tables in one of four ways: 1) randomly, 2) manually, 3) move the big blind to appropriate seat, and 4) move the button to the appropriate seat.

Fixed issue the chip consolidation notes not surviving a save and reload.

You can now specify which console you want to use with each betting level. You can select "default" to keep the current behavior or select 1 of 14 tagged consoles.  How will this come in handy??
For those who want to run SHOE or HORSE tournaments, you can now configure a different console for Hold'em versus Stud and display the console you want when you want.
For those who want to alternate the background color of the console depending on the level (for deck color). You'd do this by creating a console the way you want, cloning it and changing the background color of all components, then modify the betting schedule to alternate between the two consoles for each play level.

Added a "game" attribute to the betting schedule levels.

Modified the previous and next level summary components so that they:
- Only tell you what the limit is if there are varying limits types in the schedule.
- Tell you what game you are playing this round (but only if there are multiple game types in the schedule).
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